Port Occupation | Foundation: Galactic Frontier Wiki
Port Occupation as the core of guild power and trade networks.
Port Occupation as the core of guild power and trade networks.
Port Occupation as the core of guild power and trade networks.
Declaring War: The Beginning of Conquest
Only Commerce Guild Chairmen and Executive Managers can declare war.
Rules for Planet Ports: Must hold a Star Port in the same/adjacent system; exception: Level 1 Planet Ports.
Rules for Star Ports: Must already control a Planet Port in the same system.
Multiple guild declarations: battle time = earliest declaration.
Declaration Phase countdown mechanic applies.
The Battle for Occupation
There is a 1-hour window to begin the assault after the declaration ends.
Goal: Defeat garrison forces in the Port's Space Station.
Final blow to Fortress HP = victory.
Post-battle protection period applies.
Rewards of Victory
Resource Buffs for all guild members.
Participation Rewards.
First Occupation Rewards (exclusive honor bonus).
Home Port Buff (Trader's Home Port).
Stellar Halo (global guild buff from Star Ports).
Overlord System: 5 positions, 10% ATK bonus, one per quadrant.
Home Port Buffs
Star Port Buffs
20% trade bonus (TA) when trading to that system.
Stellar Halo buff (guild-wide, no stacking for duplicate star levels).
Losing Control
Losing control offers a strategic reflection and an opportunity to reorganize.
Guild Strategy: Coordination Above All
Max 24 Ports per guild (16 Planet + 8 Star).
Limited daily War Declarations.
Guild Chat coordination is highly emphasized.
Final Thoughts
Port Occupation is a true test of foresight, teamwork, and timing.